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A brief preview of the new features introduced by OpenGL 3.3 and 4.0

The Khronos Group continues the progress of streamlining the OpenGL API. One very important step in this battle has been made just a few days ago by releasing two concurrent core releases of the...

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History of hardware tessellation

Geometry Tessellation With the introduction of Shader Model 5.0 hardware and the API support provided by OpenGL 4.0 made GPU based geometry tessellation a first class citizen in the latest graphics...

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OpenGL vs DirectX: The War Is Far From Over

The War Is Far From Over I’ve chosen the title based on the popular article that tries to prove that OpenGL lost the war against Direct3D. To be honest, I didn’t really like the article at all. First,...

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